
Action: A force being applied.
Bounce: To reverse direction (and velocity) on impact.
Collision: An occurrence in which two or more objects exert forces on each other.
Coefficient of friction: For a particular pair of surfaces, the coefficient of friction is the ratio of the sliding force over the force acting perpendicular to the surfaces in contact.
Fluid: A material that can flow: usually a liquid or a gas.
Friction: The force that resists or tends to resist relative motion of surfaces, materials or particles in contact with each other.
Static friction: A certain force is needed to initiate relative motion between surfaces or parts of a material. The force that opposes initial movement is called static friction.
Dynamic friction: Less force is usually needed to maintain relative movement than to initiate movement. The force that opposes constant relative movement between surfaces or parts of a material is known as the dynamic friction.
Interaction: A mutual action between objects.
Momentum: The product of mass and velocity
Impulse: The product of force and time.
Projectile: An object that is given an initial velocity and then moves only under the influence of gravity.
Resultant: The combined effect of two or more vectors.
Reaction: The equal and opposite force to the force being applied.
Trajectory: The path followed by a projectile.
Velocity Component: A portion of the velocity of an object that acts in a given direction.
Viscosity: An indicator of the tendency to oppose relative motion of the particles/molecules that make up a fluid. The greater the viscosity the slower the fluid tends to flow under the influence of a specific force.
Vector: A line, arrow or set of coordinates that represents a quantity and its direction.

............................................... Friction force
Coefficient of friction = ---------------------------
......................................... Force between surfaces
v = at
Velocity = acceleration x time
Where: v = velocity
a = acceleration (M/s2)
t = time (s)
d = vt
Distance = velocity x time
Where: d = distance (m)
v = velocity* (m/s)
t = time (s)
(*If v changes with time, use average velocity)
d = ½at2
Distance = ½ x acceleration x time2 (for accelerating object)
Where: d = distance (m)
a = acceleration (m/s2)
t = time (s)
ac = v 2/r
Centripetal acceleration = (tangential velocity)2 ÷ radius of curve
Where: ac = centripetal acceleration (m/s2)
v = tangential velocity (m/s)
r = radius of curve (m)
For a projectile launched vertically from the ground at a velocity = v0 :
v = v0 - gt
Velocity = initial upward velocity (acceleration due to gravity x time)
Where: v = velocity (m/s)
v0 = initial velocity (m/s)
g = acceleration due to gravity (9.81 m/s2)
t = time (s)
tmax = v0 /g
Time to reach maximum height = initial velocity ÷ acceleration due to gravity
Where: v0 = initial velocity (m/s)
g = acceleration due to gravity (9.81 m/s2)
tmax = time to reach maximum height (s)
dmax = ½g tmax 2
Maximum height = ½ x acceleration due to gravity x time2
Where: dmax = maximum height (m)
g = acceleration due to gravity (9.81 m/s2)
tmax = time to reach maximum height (s)
dmax = [(v0 + vt)/2] tmax
Maximum height = average velocity x time
Where: dmax = maximum height (m)
v0 = initial velocity (m/s)
vt = velocity at max height = 0 (m/s)
tmax = time to reach maximum height (s)
Momentum = mv
Momentum = mass x velocity
Impulse = ft
Impulse = force x time
Impulse = D (mv)
Impulse = change in momentum
F = ma
Force = mass x acceleration
Where: F = force (N)
m = mass (kg)
a = acceleration