Module 2

Lesson 1.6
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Definitions
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Concepts
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Examples
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Review
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Lesson 1.5
Lesson 1.7
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Lab 1.5
Lab 1.6
Lab 1.7
Lab 1.8
Project 2

Module 1

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Module 4


LESSON 1.6 - VECTORS

Objectives
On completion of this lesson, you should be able to:

Define: Vectors, Scalars.
Explain: What happens when two vectors combine - or have a combined effect on an object.
Describe: Graphical methods used tp represent and combine vectors.
Calculate: The resultant of two vectors at right angles to each other by using the method of completing the rectangle. Calculate the resultant of two vectors that are not at right angles to each other by completing the parallelogram..


CHOICE OF ACTIVITIES

  1. Throw paper darts at a target. Place a fan blowing across the path of the darts and see how the darts need to be aimed to hit the target.
  2. Use projectiles from a Nerf gun instead of paper darts
  3. Attach a sail to a model car and use a fan to sail the car across a table. (Click here for instructions)

Vector quantity: A quantity that has magnitude and direction.

Vector: A line, arrow or set of coordinates that represents a quantity and its direction.

Resultant: The combined effect of two or more vectors.

Displacement: When the position of an object is changed, the displacement is the shortest distance between its initial and final positions.

Velocity: Displacement (in a particular direction) in a specified period of time.

Sin q : The Greek letter q is commonly used to denote an angle. Sin q is a trigonometric value that that in a right-angle triangle equals the length of the side opposite to the angle q divided by the length of the hypotenuse.

Cos q : The cosine of q is equal to the length of the side adjacent to q divided by the length of the hypotenuse.

Vectors and scalars
A scalar is a quantity that has magnitude only. Examples of scalars are mass, time and energy.
Vectors have magnitude and direction. Common vectors are force, displacement, velocity and acceleration.

Drawing vectors
Vectors are often represented graphically as a line with an arrowhead indicating the direction of the quantity. The length of the line indicates magnitude of the quantity.

Vector addition
If two or more vectors influence an object or act on a point, the vectors can be added to determine the net effect or resultant of the vectors. This lesson deals primarily with graphical methods of adding two vectors. If the vectors are at right angles to each other, the graphical method involves completing the rectangle. If the vectors are at a different angle, the technique is known as completing the parallelogram. Both methods effectively involve moving the starting point of the second vector to the end of the first.

Analytical method
Vectors can be added graphically or analytically. Analytical addition usually requires the use of trigonometric functions.

Example 1.6.1 Addition of 2 vectors by completing the rectangle

Two forces at right angles to each other act on an object. Force 1 has a magnitude of 4 N and Force 2 has a magnitude of 3 N. Determine the resultant of the two forces.

Solution
The diagram below represents the two forces acting on the object located at the point A.
The rectangle is completed in the second diagram by moving the arrow representing Force 2 to start at the end of Force 1. The magnitude of the resultant is indicated by the length of the line connecting the starting point of the arrow representing Force 1 to the end of the arrow representing Force 2. The direction of this line indicates the direction of the resultant.

Example 1.6.2 Addition of 2 vectors by completing the parallelogram

Two forces act on an object with an angle of 53.13º between them. Force 1 has a magnitude of 4 N and Force 2 has a magnitude of 5 N. Determine the resultant of the two forces.

Solution

The diagram above represents the two forces acting on the object.

The gray lines are used to complete the parallelogram and the resultant is determined by drawing the line as indicated. By measuring the length of the green line, the resultant is estimated to be ….. N.

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Review Questions

  1. What is the difference between speed and velocity?
  2. If an airplane is flying in a crosswind that blows at 90º to the plane’s direction through the air, how does the wind affect the path of the plane relative to the ground?
  3. On the diagram below, one arrow represents the speed of the plane relative to the air (it’s airspeed). The second arrow represents the velocity of the wind relative to the ground. Draw an arrow on the diagram that represents the velocity of the plane relative to the ground.


  4. Qustion 4
    Use the diagram below to determine the resultant of 2 forces acting at right angles to each other. In terms of the scale used, Force 1 has a magnitude of 4 Newtons and has a length of 4 graduations on the scale. Force 2 has a magnitude of 7 N and has a length of 7 graduations. Use a ruler to measure the length of the resultant and estimate its magnitude.



  1. Question 5
    Use the diagram below to determine the resultant of 2 forces acting at less than 90º to each other. Force 1 has a magnitude of 5 Newtons and force 2 has a magnitude of 7 N. Complete the parallelogram, use a ruler to measure the length of the resultant and estimate the magnitude of the resultant.

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MINI LAB

CHOICE OF ACTIVITIES

  1. Throw paper darts at a target. Place a fan blowing across the path of the darts and see how the darts need to be aimed to hit the target.
  2. Use projectiles from a Nerf gun instead of paper darts
  3. Attach a sail to a model car and use a fan to sail the car across a table.

EXPERIMENT #1 PAPER DARTS

Purpose: To illustrate the effect of a crosswind on the path of an airplane.

Equipment :
A piece of paper and a fan

Activity
Aim paper darts at a target while a fan blows air across the path of the dart. The darts need to be aimed in the direction of the resultant of the two vectors: The path of the dart through the air and the movement of the air relative to the target.

Alternate activity: Nerf darts
It may be less frustrating to use a projectile that is easier to aim and is less affected by the fan.

EXPERIMENT #2 SAILING
Purpose: To show how the forces on the sail and the keel of a sailboat influence the speed and direction of a sailboat.

Equipment :
A toy car fitted with a mast and a paper "sail".
A fan

Activity
Use a simple toy car that has no steering mechanism and can move freely backwards and forwards.
Attach a thin dowel or strip of wood to the top of the car to act as a mast. It will probably be necessary to hold the mast in position with some string rigging.
Attach a piece of paper to the mast at an angle to the direction that the car can move in. Use a piece of thin string or cotton to hold the sail in position if necessary.
Hold the fan so that the wind from the fan blows from the side of the car. The sail should propel the car across the wind from the fan.
Identify the force vectors acting on the car and explain how it can be made to move upwind if the sail is correctly angled.

HANDS-ON HOMEWORK
Select one or more of the
recommended activities for Lesson 1.7, collect the items needed and test the procedure before demonstrating the activity during the next theory lesson.

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Lesson 1.6 Vectors

  1. Speed is a scalar quantity. No direction needs to be specified. Velocity is speed in a given direction. Velocity is a vector quantity.
  2. The path that the plane follows relative to the ground is a combination of the air speed of the plane and the wind speed.
  3.  

4. On the diagram 55mm = 7 N. The length of the resultant is 63mm.
This is equivalent to 63/55 x 7 = 8 N.
We can measure the angle or calculate it to be tan-1 (4/7) = 29.7º.



5 On the diagram 58mm = 7 N. The length of the resultant is 90mm.
This is equivalent to 90/58 x 7 = 10.86 N.
We can measure the angle or calculate it to be tan-1 (2.7/7) = 21.1º.